TURN BASED
The heart of NeoTanker. A board, two armies, and a turn to think. Every unit has a job, every tile changes the odds, every turn is a puzzle you can actually solve.
Turn-based tactics for your phone. Command a tiny army against a robot general, a friend on the same phone, or anyone online.
Free on iPhone and Android, and it stays free.
The heart of NeoTanker. A board, two armies, and a turn to think. Every unit has a job, every tile changes the odds, every turn is a puzzle you can actually solve.
A living world at real scale: the western Mediterranean, its mountains, rivers and coasts. Walk it with your general, found a city, put robots to work.
Units step square by square, never diagonally, so a flank is something you plan two turns ahead. Forests hide you, mountains shield you, roads carry you further.
Six short missions where the sergeant teaches one thing at a time: moving, capturing, firing, money, long range, air power, and fog. Then you are on your own.
Then the puzzles. Real positions, each with one perfect turn. Find the move that changes everything.
The editor is the real 3D table. Paint terrain, place buildings and armies, mirror or rotate for a fair fight, then test it in one tap.
Keep it private and play it online with friends, or publish it: it joins the community maps of every player, with your name on it.
A second world inside the game, shared by everyone, in real time. The western Mediterranean at real scale, one tile for every 132 metres, with its real rivers and real place names. The world after the bombs: the ground is intact, the cities are gone, and everything is to rebuild.
It is young, and it grows with every update.
English, French, Spanish, German, Portuguese, Italian, Polish, Japanese and Russian. Every word, the sergeant included.
Add friends, message them, invite them to a game. A public chat, a chat in every game, and report and block buttons that work.
Sign in with Apple or Google, nothing else. Your games follow you. No account needed to play offline.
Suggest features and vote on others in the app. When an idea ships, it is marked done and stays there.
The studio's name is the promise. Everything that decides a battle is free: every map, every unit, every mode.
What money buys is how your army looks and extra stories to play. Never the outcome of a battle.
Free for all and 2v2 on maps drawn for four HQs.
Write your own missions, sergeant included, and share them.
The persistent world opens fully once a thousand of you are here.
Powers chosen blind before the match. All free.
Dates are not promises. This is one person building a game, in the open.